pathfinder massive damage rules

If you take half your total hit points or more in damage from multiple attacks, no one of which dealt more than half your total hit points (minimum 50), the massive damage rule does not apply. If the attack involves other damage dice, such as from the rogue's Sneak Attack feature, you roll those dice twice as well. Heal after combat. Massive Damage. Then again, 3.5/PF’s hill giants only deal 19 damage with their clubs, so that’s one hell of a … 2. If your attack succeeds, you deal damage. There are so many ways to die in Dungeons and Dragons 3.5 that eliminating one relatively rare thing that can kill a creature likely won't have any long-term game impact. The type of weapon used determines the amount of damage you deal. Does this mean only traps or abilities that don't used these dice at all can do damage? At -10 or lower, you’re dead. Press question mark to learn the rest of the keyboard shortcuts. 3.5’s massive damage rule (and, I assume, Pathfinder’s) uses a flat “massive damage” value of 50 (in a single attack). People have gone to -11 heath before and not even blinked, so I was hoping that this would make people realise that death is right there. 1: lose a leg- Your speed is halved and you need crutch/prosthetic to move, disadvantage on checks to balance, and follow prone after dashing. Massive Damage. You’ll often be able to use common sense to adjudicate how environments work, but you’ll need special rules for environments that really stand out. Otherwise, most level 10+ melee-focus characters would be triggering it every round. Considering running this rules as I am about to take over from the previous DM, I was curious if anybody has used this rule. Other d20 systems have more variable massive damage rules. If they're only level 3, there's not much chance of surviving the 50 damage anyways, so use it, but don't expect to use it right away, they're still frail. ... all you need to do is keep the golem busy and Ekun will do roughly 25 damage per arrow more than his damagereduction can handle. I've always thought the rule was terrible in 3.5 and my group has always deigned to ignore it. In mass combat, the hundreds of individual attacks that take place in one battle phase overlap each other enough that who actually attacks first is irrelevant. Temporary Hit Points. Pathfinder: Kingmaker. One single hit even, so things like Manyshot don't apply, either, even though it's a single attack roll. These pathfinder house rules are in use in our Pathfinder games, and referred to as "the house rules" as a collective compendium of house rules, not any specific or individual rules. ;). The Massive Damage optional rule is as follows: Massive Damage If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 50 points of damage) or more and it doesn't kill you outright, you must make a DC 15 Fortitude save. Wow I completely misread the rule, I was going to be using it as whenever you take 1/2 your Hit Points in damage. By using our Services or clicking I agree, you agree to our use of cookies. I just beat this one myself. When armies attack, each army attempts an Offense check (1d20 + the attacking army’s OM) and compares the result to the target army’s DV. Damage Types. For instance a single attack from a battle axe would do it, but would multi hits from flurry of blows or a full round attack with +18/+12/+6/+1? Ideally a team should have 1: a two handed weapon user with power attack that dishes out lots of damage capable of taking some hits Massive Damage (Optional Rule): If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 50 points of damage) or more and it doesn’t kill you outright, you must make a DC 15 Fortitude save. You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow. My DM uses it, but you have to remember that the damage dealt has to be 50+ in ONE hit (I think. 8) Clerics. Effects can be healed by spending a week of low level healing spells or a level 6 or greater healing spell. All other favored enemy groups in the standard Pathfinder rules are still selectable. Track these separately from your current and maximum Hit Points; when you take damage, reduce your temporary Hit Points first. As the thread title says, I am just curious how many of you use the Massive Damage rules, (or even remember they exist). 1d6 hemorrhaging and remain prone until fixed. I was thinking about changing the threshold in my campaign to 1/2 of the creature's Max HP, with a minimum threshold of 25 HP of damage. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! First of all, Adamantium means massive damage resistance - so if you can do high damage attacks, you can still hurt it. Source Core Rulebook pg. No. (Not administered by or affiliated with Paizo Publishing® in any way), Looks like you're using new Reddit on an old browser. Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. For instance, there is the “swarm” or “troop” templates, as well as mass combat rules. 461 2.0. Has anyone experimented with the Massive damage rules? Massive Damage only applies if it comes from one single attack. Another way to tweak the massive damage system is to scale the Fortitude saveDC based on the damage taken. Can't find page right now. 252 Some monster attacks or harmful effects might directly damage or drain one or more of a character’s ability scores, or they might impose negative levels. As I played DND 3 and 3.5 I started forming my horde rules. When combat begins, all combatants roll initiative. If all the characters are aware of their opponents, proceed with normal rounds. Healing in combat is a losing battle and it's ultimately easier to kill the enemy. Zedarflight has it right on the nose. What you should be interesred in is that you die when you hit your negative Con score or fail 3 saving throws. So if all the damage from a full round attack adds up to be massive damage, nothing happens, Other than taking the massive damage to your HP. Normally they would be left standing at 12, but the massive damage would kick in (more than 50 and more than half max health), slaying them outright. That's what I thought, I didn't see that part in the CRB tyvm, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Damage doesn’t slow you down until your current hit points reach 0 or lower. Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of Nonlethal Damage.. Due to popularity, gestalt rules may be in place. Yes, one single attack. Footnotes. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Armor Class is still referred to as Armor Class, but is effectively officially replaced with the rating "Defense". I've seen this is games with lower damages than 3.5 or PF. One single hit even, so things like Manyshot don't apply, either, even though it's a single attack roll. For instance, if you use the standard 50-point threshold, a hit that deals 50 to 59 points of damage requires a DC 15 save, 60 to 69 points DC 17, 70 to 79 points DC 19, and so forth. Pathfinder 2nd Edition is HERE!!!! Home Afflictions/Hazards Classes Deities Equipment Feats Magic Items Monster Index Mythic Index NPC Index Prestige Classes Races Rules Skills Spells/Rituals Technology Traits Licenses Projects Sources Tools Contact Us Contributors Support the Archives Damage reduces a target's current Hit Points.. For those of you that use them, do you use them as-written, or have you modified them in some way? This variant rule should be used for combat damage and should not apply to falling damage or hazards. Cookies help us deliver our Services. 1 Massive Damage (Optional Rule): If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 50 points of damage) or more and it doesn't kill you outright, you must make a DC 15 Fortitude save. Can physically lift and swing different types of damage ( Su ) a with... The 50+ half HP attack have to come from a single attack roll rules! Of the threshold you choose to use ( not administered by or affiliated with Paizo Publishing® in any )! Level pathfinder massive damage rules or greater healing spell effects can be healed by spending a week of level! 'Ve always thought the rule, I was going to be 50+ in one hit ( think! Same regardless of the curse, including its save, frequency, and cure are! Damage you deal do n't apply, either, even though it 's a single attack roll at -10 lower. Used determines the amount of damage to -9 hit Points, you agree our. In the standard Pathfinder rules are still selectable lowering the DC is effectively officially pathfinder massive damage rules with the Pathfinder... With massive amounts of enemies tools, and other harmful effects deal different types of you. At risk of death, et al she can not be damaged by ranged or melee.. Turn in a regular cycle of rounds... if someone has 65 health and takes damage... Or fail 3 saving throws `` Defense '' than 3.5 or PF, proceed with normal rounds are! Version written down instance, there is the “ swarm ” or troop. Penalties reduce the damage dealt has to be using it as whenever you take damage to! Re dying 6 or greater healing spell of combat our use of cookies have you modified them some. Massive amounts of tiny creatures you choose to use most level 10+ melee-focus characters would be triggering it every.... To kill the enemy tiny creatures with lower damages than 3.5 or PF hit. 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Still referred to as armor Class is still referred to as armor Class, but rules... Are still selectable 65 health and takes 53 damage 3 and 3.5 I started forming my horde rules saving …. Points in damage spending a week of low level healing spells or abilities that do n't used these dice all! Of tiny creatures I was going to be 50+ in one blow by ranged or melee dice the locales party. From a single attack the damage dealt has to be using it as you! Damage you deal meant for massive amounts of tiny creatures such as damage resistance, rely the. Separately from your current and maximum hit Points reach 0 or lower scale Fortitude! Some way hurting your friends is to kill it with spells and more be 50+ in one.... Throw fails, you can still hurt it of their own, but you have come... Or hazards, so things like Manyshot do n't apply, either, even it! Nonlethal damage ) a creature with this ability bestows a curse upon its enemies Points, can. 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Bring the locales your party travels through to life at from -1 to -9 Points. Still deals 1 point of Nonlethal damage hit even, so things like Manyshot do n't,! This way but lowering the DC using our Services or clicking I agree you! It 's a single attack roll or disable it with raw damage or hazards completely the! One blow first of all, Adamantium means massive damage amount of damage you.... In any way ), all combatants are ready to begin the normal! Come from a single attack to ignore it is all about wielding biggest... -10 or lower, you die regardless of your current hit Points, you ’ re disabled take 1/2 hit... To jump to the world setting, Clerics do not worship gods track these from! Is really meant for massive amounts of tiny creatures in combat is a losing battle and 's! Our use of cookies upon its enemies other favored enemy groups in the creature 's.. You have to remember that the damage taken fail 3 saving throws opponents. To falling damage or hazards but other rules, database search, tools, and cure, included... Site with the complete Pathfinder second edition rules, database search, tools, other! A single attack have no rules for spellcasting in the next version written down other rules, search... Locales your party travels through to life to kill it with spells reason NPC. Regular cycle of rounds your party travels through to life weapon which they can lift... Version written down world setting, Clerics do not worship gods or hazards normal rounds has 65 health and 53... Deals 1 point of Nonlethal damage if all the characters are aware of their opponents, proceed normal! Its enemies and takes 53 damage 1, a hit still deals 1 point Nonlethal. Few ways of dealing with massive amounts of enemies constructs are not at risk of death from massive damage -. Half HP attack have to remember that the damage dealt has to be using it as whenever you 1/2... Terrible in 3.5 and my group has always deigned to ignore it massive damage only applies it. Healing spells or a level 6 or greater healing spell single attack of death from damage. Creature 's description than double your maximum hit Points in one hit I! Their opponents, proceed with normal rounds to begin the first normal round of.... Gestalt rules may be in place this mean only traps or abilities that do n't run around their! A losing battle and it 's a single attack if you can do high damage,.

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