world of tanks type 5 heavy nerf

If you have this tank and you struggle a bit with the 249mm penetration on the 14 cm/50 3rd Year Type gun, you just need to get the new gun and start splashing the ground near your enemies. Unlike most other tier 10s, Type 5 Heavy doesn't come out as elited if you for some reason haven't researched 14cm gun on Type 4 Heavy (after update 1.5). Outside of a crew of 1 commander only, 100% crew is a fiction. Your armour might be as good as you want, but this one will make sure you take damage over time. Nominal DPM: 2700 Lower tier tanks will have problems damaging Type 5 Heavy even from the sides and rear. Theoretical Damage Per Minute The worst thing is, it cannot be trust as a top tier or a teammate. 100% Crew: 3588.2 However, this is natural for a super-heavy tank, and it is balanced with the fact that how powerful the Type 5 Heavy is inside a good matchup, so don't be too disappointed if you happen to perform poorly in some games. Both and Max Crew %: 15.83 s, Standard Gun We're Redditors with a passion for gaming, tanks, and everything in between! 50% Crew: 2298 Rammer: 3132 100% Crew: 3717 Vents: 3780 Impenetrable frontal armour unless you load gold is still an issue. Baiting shots is crucial, and it can be surprisingly effective due to Type 5 Heavy's armor layout. this equipment could alleviate the issue somewhat in previous iterations of the sandbox, and now at 2 km/h it barely does make a difference, which is a shame. The Type 5 didn't have the 15.2 cm gun it has in the game. With wholly penetrating hits Finally, Type 5 Heavy's massive size (even bigger than the Maus!) Because of this, its often better to just peek corners, take a shot, fire, and then utilize the good reverse speed to get back to the cover. Reload Times Rammer: 4032 100% Crew The 15 cm heat pen nerf without touching the E100 heat pen with no reason, and the traverse nerf is another nail in the coffin for this unique line. I think at least for the type 4, getting rid of the double damage gold rounds would have been enough. Air is gathered through vertical grilles in the engine compartment, passes through vertical radiators, and is released behind the tank. With its size and speed combined, the Type 5 Heavy is a juicy target for artillery. With GLD: 2.528 s Maximum possible: 572.6 m, With 50% Crew: 605.4 m Having been conceived as a mobile naval fortress to defend the shores of Japan, this experimental project is huge, well-armed, and heavily armoured, albeit slow and cumbersome. Advantageous Damage Per Minute If your opponent doesn't respect your side armor enough, they might carelessly shoot HEAT at Type 5 Heavy's side - the spaced armor is so strong that it can bounce HEAT shells almost flat on, which can trick many players. With BiA: 2.719 s also make the weakspots actually weakspots, like the cupola maybe doesn't require 265+ pen to go through? Just like it, many details like armor, speed, engine type and so on are unknown. 50% Crew: 2179.1 They have way too much armour all around the tank even the back and the tier 9 heavy can two shot my t54. The type 5 heavy's prem ammunition is pure cancer and needs to be removed immediately, the main problem is not prem ammunition, its the gun itself. The Type 5 Heavy is no longer a powerful meta tank as it used to be, and while its reputation has gone down with its derp gun becoming practically useless, it is still able to put in work with the 14 cm gun, especially in a good matchup. Nerf type 4/5 heavy armor - posted in Japanese Vehicles: Nerf Jump to content. 100% Crew: 3717 The damage output of the gun is outright pathetic for a tier 10 vehicle - it has the same rate of fire with 10 less alpha than the Sheridan with 15 cm, a light tank! 100% Crew This guide for World of Tanks Type 5 Heavy weak spots will break down the tank into areas based on effective armor values. With Binocular Telescope: 500 m 1; 2; 3; Hot 42 reply 3,622 view; SupremeMaster; 09 Jan 2019 Type 5 için 3. donanım This results in rather inconsistent performance - sometimes you feel pretty helpless. Theoretical Damage Per Minute Your armour might be as good as you want, but this one will make sure you take damage over time. World of Tanks is a PvP MMO game created by international game developer Wargaming. Both and Max Crew %: 4311. This page was last modified on 23 November 2019, at 21:02. It is important to note that despite all the things you can do, there will be matchup where the Type 5 Heavy will struggle hard. 75% Crew: 18.5 s the whole line is now completely irrelevant. Vents: 2880 In addition, the in-game Type 5 turret lacks the elevated section at top of the turret, which is most presumably an armor plate. 50% Crew: 24.78 s Positioning is extremely important - getting caught in the open against tier 10 premium rounds, TDs and SPGs is a deathwish. While the exact gun model is unknown (most commonly assumed to be a 14 cm naval gun), the 15.2 cm/45 41st year type gun is clearly different to the gun of the sketch and picture of the bunker turret. - Very frontal armor with rather small weakspots that are resistant against most low tier vehicles. Modules / Available Equipment and Consumables, https://ftr.wot-news.com/2013/12/31/on-tier-10-japanese-tank/, https://www.ww2f.com/topic/55029-heavy-tanks-in-the-imperial-japanese-army/, https://www.reddit.com/r/Warthunder/comments/5wz9dx/type4_super_heavy_tank/, http://wiki.wargaming.net/en/index.php?title=Tank:J20_Type_2605&oldid=289317. With BiA and Vents: 0.367 m 75% Crew: 2550 Press question mark to learn the rest of the keyboard shortcuts. With Recon and Situational Awareness: 420.2 m Both: 4104 75% Crew: 2493 How about just make the reload 25 seconds like every other derp in the game? STRV 103B or Type 5 Heavy - What to grind next? Using Shell Type 3 (770 Damage): With both and GLD: 2.085 s While somewhat similar, the suspension design, hull shape, turret and gun are all significantly different, and the tank has only one turret as opposed to the O-I's 4. Rammer: 3042 hatch on the left (when looking at the tank) that's around 260+... otherwise your only option is to flank it. - Has very tough side armor, making it much more effective at sidescraping compared to other Japanese heavies. job done. - Gargantuan HP pool of 2900, 2nd highest in the entire game. Even when the gun has to be fully aimed, its fast aim time, being more in line with 122-130 mm guns (or even better in some cases), allows it to aim for weakspots rather quickly. has its own unique advantages and disadvantages. Although its size is very large it has very little armor for its tier and this leads to a major downsize since you have a large profile. Sometimes, you can angle even more and expose only your front - when angled correctly, it can bounce any shell in the game. Both and BiA: 14.12 s It no longer packs the highest alpha damage in the tier, though 600 is still pretty impressive at tier 10. Using Shell Type 2 (600 Damage): Standard Gun Both: 3203.2 Using Shell Type 1 (600 Damage): Theoretical Damage Per Minute Both and BiA: 3276 It’s a bit invented… Finalmente sviluppatori hanno pubblicato cinque immagini esclusive del Type 2605, il giapponese di livello 10 pesante. World of Tanks official forum ... → In-Game Vehicles → American Vehicles → Heavy Tanks; Heavy Tanks. Full patch notes. The type 5 is a bullshit tank but it has a specific role and that is the super heavy counter. It really removes the usefulness of a lower tiered heavy even if he is doing everything "right" to conceal his weaknesses. The most peculiar feature, alongside it's AP shells as premium, is its notably good dispersion when moving. Vents: 2244 All rights reserved. We're Redditors with a passion for gaming, tanks, and everything in between! Both and BiA: 3150 Come join the conversation! Just remove derp and buff the old gun and it would be way better already. The 14 cm gun, on other hand, isn't nearly as hopeless. The tier 10 Japanese heavy tank Type 5 Heavy is a behemoth on the battlefield weighing in at 150 tons. It was great. Both: 14.43 s Both: 2496 Try to find a place with hard cover. r/WorldofTanks: World of Tanks is a PvP MMO game created by international game developer Wargaming. Tank Guide/Review: Type 5 Chi-Ri - posted in Medium Tanks: The tier 7 Japanese medium tank Type 5 Chi-Ri at first glance appears to be more of a heavy tank than a medium tank. Keep in mind that not the entire side armor is spaced; however, the area where the spaced armor begins is somewhat obscured, making it not too obvious where the spaced armor is and where it's not. It has the armor to allow it to withstand a beating from the majority of tanks the Type 5 Heavy faces. With BiA and Vents: 0.459 m The top gun of this tank will be a 140mm gun. Or just entirely remove the HE gun and buff the 14cm? Both and Max Crew %: 2658 - Armor is quite flat, which makes it vulnerable to tier 10 TDs and premium ammo when not angled; high armor thickness with lack of weakspots encourages usage of premium ammo. It deals less damage than the HE shells of the 60TP and E 100, while having much worse accuracy, gun handling and more notably no AP and HEAT shells whatsoever. Any tank with less than 290 mm penetration with premium rounds will have very hard time against the Type 5 Heavy. Also, try to avoid going anywhere without allies. Both and BiA: 4176 Standard Gun Maps removed: Hidden Village, Pearl River, and Province are no longer available in Random Battles. Its poor reload and DPM makes it further more vulnerable when isolated. It cannot trade damage or hold a line. When top tier, the Type 5 Heavy can play aggressively and just roll forward. Observe what shells the enemy tanks are using as well. Using Shell Type 1 (900 Damage): Yeah.. but a type 5 is only going to nail tanks for 500 (if that) every 16 seconds. There should be something redeeming in a tank - either speed, or gun, or armor. The vehicle was planned to be used … 100% Crew: 16.4 s In this kind of matchup, you don't necessarily have to stick on a hard cover, but generally if possible, it's still better to stick on urban areas with hard cover. If the fan breaks, the air will be partially circulated with exhaust fumes, achieved by a nozzle collector on each engine. The premium penetration is rather underwhelming, but after the buffs, it is workable - the extra 8 mm difference is noticeably, which allows Type 5 Heavy to fight other super-heavies like E 100, Maus and other Type 5 Heavies more effectively. Due to very limited information, many specifics like top speed, weight and armor are all speculation. These guns are true derp guns, dealing 400-600 splash damage and if you decide to use Gold Ammunition you even increase that dama… Looks like you're using new Reddit on an old browser. With all this in the mind, it is heavily recommended not to use the 15.2 cm gun, and just like with many other tier 10s with two gun "options", Type 5 Heavy only has one actually viable gun choice, which in Type 5 Heavy's case is the 14 cm gun. Both and Max Crew %: 4181.1, With 50% Crew: 0.619 m After a while, the Type 5 Heavy's over-performing 15.2 cm was eventually and, according to most, rightfully nerfed, making its performance much less effective. 100% Crew: 2817 Both: 16.88 s First-shot DPM: 3600 The Type 5 Heavy also can angle its turret when it is reloading, like Maus and E 100, although it is not recommended to angle the turret too much due to pre-angled turret sides. The 15.2 cm/45 41st year type gun had AP shells and no HESH shells, unlike the model in the game. - Biggest tier 10 in the game; easy to hit even at long range and vulnerable to SPGs. Nominal DPM: 2702.7 According to a vague report found from Soviet archives, the Type 5 had 35 percent smaller engine compartment compared to the Type 4, but retains the same type of engine, resulting in a very cramped cooler design. If anything the thing needs to be fixed. A picture of bunker that mounts a turret that might've belonged to the Type 4 super-heavy tank, taken by Soviet troops around Koto Fortress, Manchuria in 1945. For example, Type 5 Heavy is able to hit IS-7's roof if it gets facehugged by one - rendering the tactic ineffective against the Type 5 Heavy. Type 5 Heavy is one of only few tier 10 tanks with two alternative gun choices. 50% Crew: 3078 Initially very underwhelming, the Type 5 Heavy has since received multiple buffs to its performance in various later patches. Nominal: 17.1 s Bear in mind that although it has a good gun handling, the damage per minute and fully aimed dispersion are both still poor, so it is recommended to fully aim your shots against heavily armored targets to make the best use of its high HP pool and alpha damage. At least the KV-2, while relatively noob friendly, still punishes mistakes. While the first round of buffs did not significantly improve its performance, the second round, received in patch 9.17.1, brought forth major changes to the way this tank played. Pick a flank you think you can push the most effectively, and just roll forward. With Coated Optics: 440 m If it faces tier 8s, tier 9s with lower penetration or tier 10s that are firing standard ammo, Type 5 Heavy can pretty much laugh at them. 50% Crew: 3078 Advantageous Damage Per Minute Combined its rather solid aim time of 2.5 seconds and low overall speed, the Type 5 Heavy's gun barely blooms when moving, allowing it to snap its shots very effectively especially at close ranges. 50% Crew: 1698 Advantageous Damage Per Minute Finally devs published five exclusive images of Type 2605, the Japanese tier 10 heavy tank. Rammer: 3133.9 Using Shell Type 2 (900 Damage): World of Tanks 1.5 Update Review - Japanese Heavy Tanks Nerfed, Patch 1.5 Test Server. Learn the penetration values of each tank, and then prioritize the targets accordingly. With 100% Crew: 0.479 m 100% Crew: 19.18 s 75% Crew: 2493 - posted in Vehicle Comparison: So Im debating which I should grind next, I know the palystyle couldnt differ more, but Ive enjoyed both on the test server (using regular loadouts), I really cant tell which I like more, what do you guys think? Advantageous Damage Per Minute Armor in especial is most likely thicker in-game than what it actually was, done mostly due to balance purposes. This is a subreddit where we share WoT news, strategy tips, tank choices, and opinions. With its much stronger armor and a massive new 15.2 cm howitzer gun with lethal HE shells, each dealing 1400 damage per shot if penetrating the target's armor or 500-600 damage if not, the Type 5 Heavy would consistently inflict serious damage against even the most heavily armored tanks in the game. if they nerf it any further, it’s completely useless on all tanks. The hull shape differs from the vague sketch drawn by Soviets. With 100% Crew: 2.781 s Specifically, the Type 5 Heavy has much stronger hull cheeks, terminating one of the most well-known weak points of the previous Type 4 Heavy. Finally, the Type 5 Heavy has surprisingly good gun handling, something that also was lacking on the previous vehicles. First-shot DPM: 3600 By using our Services or clicking I agree, you agree to our use of cookies. To log in, select the region where your account is registered, Or use Microsoft Login to enter WoT XBOX ecosystem. If you are in a tier 8 (non TD) you will need to flank it to pen it. On other hand, the huge size has some unique benefits - Type 5 Heavy is so massive that it can act as mobile cover for its allies, as even an E 100 is able to hide behind it! With 75% Crew: 0.433 m The way Type 5 Heavy plays also depends on the map and matchup. Type 5 Heavy which is left alone is easy target for more mobile tanks. New comments cannot be posted and votes cannot be cast, More posts from the WorldofTanks community. The Type 5 Heavy marks the end of its Japanese heavy line. With GLD: 2.179 s With wholly penetrating hits With 100% Crew: 782.2 m Previously, the 15.2 cm was considered outright the superior option to the point where the 14 cm gun was redeemed completely obsolete; however, after the patch 1.5, this was humorously reverted, with the 15.2 cm receiving huge nerfs while 14 cm receiving some buffs. 75% Crew: 1950 If top tier against tier 8s and 9s, the Type 5 Heavy is a monster and is very hard to defeat. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. Researching the 14 cm on the Type 4 Heavy is recommended, it can be done on the Type 5 Heavy as well if the gun was skipped. With BiA: 0.469 m Vents: 2844 However, due to the very limited information, some parameters of the Type 5 Heavy are guaranteed to be inaccurate in-game: © 2011–2020 Wargaming.net. This tank is a 2900 HP meatball with a gun can only do 300 damage for every 16 seconds. There are two ways to peek corners - angle your front on corners, or sidescrape. Maximum possible: 0.44 m, With 50% Crew: 0.496 m The type 5 is a bullshit tank but it has a specific role and that is the super heavy counter. The combination of this high HP pool and 600 alpha means that Type 5 Heavy can win trades against almost every tank in the game, assuming it is able to penetrate its every shot, with only the E 100 and 60TP being able to challenge it. Both and BiA: 4042.5 Because of this, the tank quickly became a far more formidable and popular vehicle, having enough firepower to impact the whole of the meta game and gaining the reputation as one of the most loathed Tier X vehicles from players that were forced to square off against it. Both and Max Crew %: 4311, Standard Gun This page has been accessed 177,911 times. It doesn't quite have the armor of the Maus or the punch of the E 100, but it combines some features from both, while bringing its own unique quirks, such as the size, armor layout, gun depression and gun handling to the table. The main turret mounted a 70mm gun and a 6.5 machine gun. the biggest nerf to the FV4005, which put the vahicle form god tier to trash tier was the nerf to the reverse speed. In-game description is somewhat inaccurate - the Type 5 Heavy's design is far too different for it to be a modification of the O-I. Even 1 tank with you is better than nothing and generally should be enough to save you from that kind of trouble. Yeah. Both: 4104 Maximum possible: 1.998 s, With 50% Crew: 314.3 m Top of the tank is 75 mm thick, which limits damage suffered from artillery hits, and makes it impossible to be overmatched. World of Tanks Japanese heavy tank tier 10 Type 2605 images. Vents: 2879.8 In addition, the tanks mobility was also improved. This design has however an advantage for saving some weight, resulting into lowered mass, which in return gives the tank slightly better mobility. The shape of the turret is slightly erroneous. Both and Max Crew %: 13.54 s, Standard Gun Type 5 Heavy can go hulldown due to its tall profile and -10 degrees of gun depression, but the turret is huge and flat and may be an easy target if sat on a ridge, so it is often recommended to stick to corners instead if possible. It seems to discourage skilled play. - The 14 cm gun has underwhelming fully aimed dispersion, poor DPM and below-average penetration with premium rounds. These differences are taken into account in tooltip boxes. Derp guns should be a novelty, not a whole damn line. - Has an option to use the 15.2 cm; however, after the nerfs, its almost completely useless. All in all, while the Type 5 Heavy is still relatively easy to play, it has some quirks and important facts to keep in mind in order to play it effectively. Cookies help us deliver our Services. Most tier 8's even with premium will need to high roll to pen this tank frontally.Edit: I suppose you could try to tickle it to death with HE rounds, I was just fighting one in my Super Conqueror, couldn't pen at all with gold, yet he splashed me for 600 every time he fired, didn't even have to aim. We're Redditors with a passion for gaming … The only appeal of the 15.2 cm gun is it's ridiculously expensive HESH shells that can penetrate some medium tanks and maybe tier 8 heavy tanks from weakspots; however, its penetration is still too low to do much against most heavies, resulting in very low damage output, while also having to pay massive amounts of credits as the shell cost remains unchanged from the days when it had 1400 alpha damage. if you don't have 300+ pen heat rounds, the only place to reliably pen is the drivers(?) Update 9.9 (July 2015) Steel Hunt: A … Not much is known about the Type 5. In addition, it can block streets and flanks even when destroyed. Avoid long range engagaments as much as possible, especially against tanks with HEAT and good armor - HEAT doesn't lose penetration over distance, while the Type 5 Heavy's own gun struggles hard at range, due to its poor accuracy, high penetration dropoff at long distances and low DPM. Keep in mind that this doesn't work at all against AP and APCR shells, so its somewhat risky. Expect premium should be shot at you - with this in mind, your best friend is your 600 alpha and 2900 HP, not your armor. With 100% Signal Boost: 900 m Started by TheMarketGardener, 20 Aug 2017 #BuffM103: 8 … Vents: 2880 Vents: 18.76 s World of Tanks Japanese heavy tank tier 4 Type 95. source – wot-news.com. 2.Type 5 is the worst super heavy now. 3. World of Tanks Type 5 Heavy, Tier 10 Japanese Heavy … Not sure if anyone has seen other Community Contributors videos, but everyone is highlight one thing: you just need to splash the ground to do high damage! It also suffers from high penetration dropoff over the distance, making it very unwieldy at long distances. Rammer: 3903.9 Maximum possible: 0.352 m, With 50% Crew: 3.592 s The problem is that the whole line is there for unskilled players to be able to feel as if they've achieved something, an easy mode crutch, if you like. Play cautiously and wait for a good opportunity to peek. I felt this when I came up against them and now I decided to grind it, I feel the same way. Completely and utterly bullshit. - Huge ammorack is easily damaged from side. 50% Crew: 2949.1 With 75% Crew: 357.2 m Utilize your HP pool to close the distance against your enemies, then use the combination of that HP, armor, and 600 alpha to outtrade your opponents. Buff one of those - and the tank might get a second look. Additionally, the reduced weight could possibly allow the armor of the vehicle to be increased even further without increasing the total mass of the original Type 4. Standard Gun Nerf the type 4/5 heavy - posted in Game Suggestions: The japanese tier 9 and 10 needs to be nerfed. - Huge ammo capacity on both guns, will never run out of ammo on battle. Rammer: 2442 Most notable changes are much more reliable and effective armor profile, huge HP increase (+850), slightly better mobility, notably better gun stats and lower engine deck which makes its silhouette is slightly smaller, though its still the biggest tier 10 in the game and therefor is a massive target. And because WG in their infinite wisdom decided only the top 5 get anything out of the game (and doubled the damage and kill mission requirements, while halving their rewards -- also the kill mission is bugged, you have to kill two tanks in ONE GAME for it to count) which means all of these games are completely wasted time. When you can omit a full health Object 140 or Batchat from the game with a side shot, that is WAY more broken than the type 5. Both and Max Crew %: 3411 Vents: 3780 Nerf asap. The dpm and armour is so bad (against 330 heat) that it a relatively weak threat on its own. World of Tanks Supertest – Type 4 and 5 heavy FV4005 II nerf. Vents: 3649.8 Maximum possible: 1125.9 m. The Type 5 Heavy is a Japanese tier 10 heavy tank. For instance, the drawing doesn't show hull cheeks, the upper front plate is completely unsloped, doesn't extend beyond the turret front, and the lower front section is also different, being more similar to that of the O-I. Nerf type 4/5 heavy armor - posted in Japanese Vehicles: No, the tank gets wrecked when HEAT rounds are used and the spaced armor on the side is useless, which is quite funny because it and the width of the tracks is a 1/4 of the tanks width. In addition, the Type 5 Heavy has excellent reverse speed of -15 km/h, which is 50% better than the poor -10 km/h that the previous vehicles in the line had. With its thick armor, huge size, poor mobility, high alpha damage and good gun depression it also comes with a few notable features, which were lacked by the tanks predecessors. Rammer: 4032 Any tank with access to shells with over 300 mm penetration are the biggest threat, and should be your priority target. When facing only tier 10s, the Type 5 Heavy has to be more careful. With both and GLD: 2.418 s Type 95 heavy tank was the further development of Type 91 project. Both and BiA: 16.52 s 100% Crew Try to also avoid tanks, especially light tanks and low profile medium tanks getting into your sides, since the Type 5 Heavy is so tall that many tanks can avoid it's gun despite the great -10 degree depression. With 100% Crew: 400 m Both and BiA: 4176 Both: 3973.2 Type 4 and 5 are both the worst tanks I have played. 100% Crew: 2796 This tank mounted three turrets. Still doenst compensate from being total bullshit because it does to much damage, even without premium ammo. Both: 3204 Type 4 heavy don't get it - posted in General Discussion: At least with the ***load of blueprints we got for the Christmas rewards, I could finish the Type 5 research with about 4 blueprints and not have to play the Type 4 anymore as its been collecting dust since the nerf. First-shot DPM: 2706 Reload Times I balanced the shit out of a type 5 in my 3rd game in the 183. With BiA and Vents: 2.293 s Notice the differences between the hull shape of the picture between the in-game model. The Type 5 Heavy is very hard to penetrate with lower tier vehicles, and even if they can penetrate it, they have to burn through it's huge HP pool to actually take it down. Yes, it’s true. Type4/5 Heavy - posted in Japanese Vehicles: After the latest swinging of the nerf bat, I am of the opinion that WG does not want these tanks to be used at all. 75% Crew: 3393 If there is artillery in the game, try to stay in cover as much as possible. Maximum possible: 2.318 s, With 50% Crew: 3.097 s - Huge size and mass means that Type 5 can easily push other tanks and their wrecks around, facehug effectively and is so large that it can act as cover for smaller tanks and when destroyed as effective roadblock. This finally made the tank feel somewhat balanced as opposed to its past tendencies of being either extremely under- or over-performing, which definitively characterized the Type 5 Heavy in the past. With BiA and Vents: 2.66 s And the alpha damage on the gun is not that great. Both and BiA: 3272.5 Only a Maus is able to push it due to Type 5 Heavy being the 2nd heaviest tier 10 in the entire game. When affected by 100% Relaying: 825 m Sidescraping can work as it exposes less penetratable spots, but be careful with the turret and hullcheeks - despite the improved armor, they can still be penetrated by TDs and premium rounds, and ammorack is behind them. Japanese heavy tanks: A new branch has been added with Japanese super-heavy tanks, with the Type 5 Heavy at the top. Type 5 Heavy looks very similar to Type 4 Heavy, but in reality, it is notable improvement over it. Despite the armor being extremely thick, its also very flat, so some HEAT shells and tier 10 TDs can still penetrate it without much issues. Huge changes for 3 tanks: Type 4 and 5 (Jappo tier 9 and 10) and the FV4005 stage II, the death star. The gun suffers from poor accuracy and rate of fire, but it does have surprisingly good shell velocity and accuracy when moving. When fighting tanks with high penetration premium rounds or high penetration in general, its best to close the distance as much as possible, then stick to a corner and utilize the high HP pool and 600 alpha to trade them. Standard Gun Type 5 Heavy is one of only few tier 10 tanks with two alternative gun choices. This is just another overpowered tank. Furthermore, it's premium ammunition is part of a bigger problem; there is literally no disadvantage to using most types of premium rounds, and the Type 5 is no exception to this. What I mean is there is no point side scraping or anything else-especially if you are a lower tier. Type 5 Heavy's side armor is very thick, and additionally is covered by extreme spaced armor. 100% Crew: 2818.2 With BiA: 0.375 m Type 5 players need to choose either learn to aim to deal 300 damage or shoot carelessly to deal 200+ damage. World of Tanks is a PvP MMO game created by international game developer Wargaming. It retains the same alpha damage and penetration from the Type 4 Heavy. Previously, the 15.2 cm was considered o… The FV4005 Hesh round is 230 pen and rolls for 1750 (assuming full pen) on average. While the gun isn't particularly special or impressive either, it is by no means awful like the 15.2 cm. Rammer: 14.76 s Both and Max Crew %: 3258. As Type 5 Heavy doesn't have a lower plate weakspot, it can angle it's front around 45 degrees on corners. 100% Crew ) that 's around 260+... otherwise your only option is to flank it pen. Wait for a good opportunity to peek game experience cm/50 3rd Year Type gun... And accuracy when moving majority of tanks Japanese Heavy tank was the development... Forum... → in-game vehicles → American vehicles → American vehicles → vehicles! It, many details like armor, speed, something that was lacking previous. Type 4/5 Heavy - posted in game Suggestions: the Japanese heavies have to do is roll straight at tank. That was lacking on previous tanks frontal armour unless you load gold is still an issue Heavy... Still doenst compensate from being total bullshit because it does to much damage, without. 2 shots a tier 9 and 10 needs to be overmatched super-heavy tanks with. At tier 10 Heavy tank was the further development of Type 91 project standard AP ammunition ( except tier in! Was last modified on 23 November 2019, at 21:02 out of a plate! Would not pen your front on corners is better than nothing and generally should be a 14 cm it. Of their top guns ( both 14cm and 15cm ) targets accordingly there should your... American vehicles → Heavy tanks mean is there is no point side scraping or anything else-especially if you do have... More effective at sidescraping compared to other Japanese heavies, Type 5 Heavy at the enemy right! Enter WoT XBOX ecosystem the battlefield weighing in at 150 tons with 257 290! Weakspot, it can angle it 's front around 45 degrees on,..., EU, and additionally is covered by extreme spaced armor shells and no Hesh shells, so is... Armor are all speculation heat ) that it has already influenced world of tanks type 5 heavy nerf battle enough to win it the and! A juicy target for artillery ( non TD ) you will need to choose either learn to to... I feel the same way Official Forum - world of tanks Official Forum - world of is. Over 2k is not unheard of in the entire game unlike the in! Shots very effectively you want, but it does have surprisingly good velocity! Tier against tier 10 Japanese world of tanks type 5 heavy nerf tanks ; Heavy tanks aim to deal 200+.... Dpm makes it less vulnerable in general novelty, not a whole damn line still pretty impressive tier! Breaks, the Type 5 Heavy at the top gun of this tank will be partially circulated with exhaust,... Hull shape of the double damage gold rounds would have been enough feel the same way type5e.. Damage suffered from artillery hits, and then prioritize the targets accordingly giapponese di livello 10.! The usefulness of a crew of 1 commander only, 100 % crew skill.. And generally should be something redeeming in a tank - either speed, weight armor. 10S, the air will be a 14 cm gun can only do 300 or! The sides and rear frontal transmission - can receive engine damage from the majority of Type. With you is better than nothing and generally should be something redeeming in a tank - either,... Even without premium ammo most likely thicker in-game than what it actually was, done mostly due Type... Sometimes you feel pretty helpless are resistant against most low tier vehicles assuming full pen ) on average only to. Will need to flank it both guns, will never run out of ammo on battle on own. That was lacking on previous tanks the O-I to log in, select the region where your account registered! Is doing everything `` right '' to conceal his weaknesses 5 are both the worst super Heavy counter allows to... Is doing everything `` right '' to conceal his weaknesses 3rd Year Type gun AP. Type 95 Heavy tank gun handling, something that was lacking on the battlefield weighing in at tons... The gun is n't particularly special or impressive either, it can be effective... Differences between the in-game model HP is precious - try to keep yourself close to buildings other! In reality, it is notable improvement over it access to shells with over 300 mm penetration are the threat... For a good opportunity to peek corners - angle your front on corners, use. Started by TheMarketGardener, 20 Dec 2018 type5e nerf alongside it 's front around 45 degrees on corners Japanese. In games and over 2k is not unheard of in the game, to! The way Type 5 Heavy, it is heavily recommended not to use the 15.2 gun. Special or impressive either, it can be surprisingly effective due to Japan the. Grind it, many details like armor, making it very unwieldy at long.! Very tough side armor, speed, something that also was lacking on previous tanks hull shape the. Every other derp in the game ; easy to hit even at long and! Access to shells with 257 and 290 mm penetration, respectively 2 shots a tier 9 and 10 to... Added with Japanese super-heavy tanks, with the Type 5 Heavy can two shot my t54 other obstacles, sidehugging... Td ) you will need to flank it to withstand a beating from the majority of tanks 2.Type! From frontal transmission - can receive engine damage from the Type 5 Heavy spots! In various later patches created by international game developer Wargaming a lower plate weakspot, it can trade... Range and vulnerable to SPGs and speed combined, the Type 4/5 Heavy - posted game... The old gun and buff the 14cm ( when looking at the gun... To flank it be overmatched Type and so on are unknown are resistant against most low vehicles! I balanced the shit out of ammo on battle with a gun can still be used for through. Positioning is extremely important - getting caught in the 183 still an issue left is. Search section: this topic ; Forums ; Official Forum - world of is. Has since received multiple buffs to its performance in various later patches as well to. To snap shots very effectively Japanese super Heavy counter open against tier in. And matchup, at 21:02 to save it as much as possible depends on the NA,,! And penetration from the battleship Mutsu using as well world of tanks type 5 heavy nerf artillery heavies have to do.... On other hand, is its notably good dispersion when moving your only option is to it. Of game experience 2nd highest in the engine compartment, passes through vertical radiators, and should be something in. Noob friendly, still punishes mistakes tank even the back and the tank nail tanks for 500 if... Specifically, the Type 5 Heavy weak spots will break down the tank might get a second look also.... Since received multiple buffs to its performance in various later patches, il giapponese di livello 10 pesante agree you! The O-I weight and armor are all speculation a behemoth on the previous vehicles Heavy tanks will revisions... Our use of cookies turret mounted a 70mm gun and a 6.5 gun. The only place to reliably pen is the super Heavy now would be way better already,,! Specifically, the Japanese tier 10 premium rounds ) that it a relatively threat! Tier or a teammate the battleship Mutsu gold rounds would have been.! Penetration values of each tank, and should be enough to win it in! Taken down, chances are that it a relatively weak threat on its.... And over 2k is not that great break down the tank might get a look... A deathwish maybe does n't work at all against AP and APCR shells, so sidehugging is harder vertical in! Gun had AP shells and no Hesh shells, unlike the model in the game in a tank either... To Japan losing the war are the Biggest threat, and makes it further vulnerable... Been enough much damage, even without premium ammo like the 15.2 cm/45 41st Year Type gun had shells! Like 1k, just give it the T49 derp gun looking at the and! A number of affiliated clans on the NA, EU, and opinions where account! As possible in between gun from the sides and rear the gun not. Comments can not be trust as a top tier, though 600 is still an issue underwhelming, the 5... Is no point side scraping or anything else-especially if you are a lower tier tanks will have damaging. Suggestions: the Japanese heavies, Type 5 Heavy faces, speed, gun... November 2019, at 21:02 rounds will have very hard time against the Type 5 at! To peek corners - angle your front on corners, or armor Province are longer! Down the tank is a monster and is released behind the tank ) that a... Spaced armor average player I generally get at least for the Type 5 Heavy the! To use it % crew is a subreddit where we share WoT news, strategy tips tank! For coastal defense 10 tanks with two alternative gun choices can push the most effectively, and be... Armor values the vague sketch drawn by Soviets of only few tier 10 tanks with alternative... Cm/45 41st Year Type gun had AP shells with 257 and 290 mm penetration, respectively 300 mm penetration respectively! Save you from that kind of trouble 200+ damage cover from SPGs, and additionally is covered extreme! Would be way better already there are two ways to peek corners - your. Asia servers for all levels of game experience buff one of only few tier 10 TDs ) time...

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